Matrox Parhelia goodies


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Subject: Matrox Parhelia goodies
Name: Sledge
Date: 5/4/2002 2:29:30 PM (GMT-7)
IP Address: 66.188.32.143
Message:

Saw this at RC (link below)

From earlier today:

4 rendering pipelines with 4 TMU per each one;
DirectX 9 support. It also includes Pixel Shaders and Vertex Shaders 2.0 as well as all the other features of the new API from Microsoft such as Displacement Mapping and increased to 40-bit color-depth. Since DirectX 9 shaders require more power compared to the previous versions, the 4 vertex shaders pipelines will be implemented in the chip.
What is quite interesting, Matrox will introduce 512-bit 2D graphics core – a big leap forward in contrast to the modern graphics processors.
A typical videocard will be a Millenium G1000 and it will include 256 MB of DDR SDRAM memory. As with the 3Dlabs` P10, 256-bit bus-width will be used.
Of course, the GPU will have dual 400 MHz RAMDACs, support AGP 8X and other important features of a next-gen graphics processor.
We should mention that the chip is quite big – about 80 – 90 million of transistors. However, the one should run pretty fast in order to acheive the highest level of perfomance.

We want you to keep in mind that although the announcement will take place on the 14th of May, the Millenium G1000 will only be available 1 – 2 month later. The price is being determined, but it should be relatively high.

A more recent post:

As for the speeds of a high-end videocard based on Matrox Parhelia 512, it is said that the chip works at 350 MHz while the memory functions synchronously at 350 MHz. DDR SDRAM/SGRAM in 256-bit bus is used, thus, we can say it works on 700 MHz.

We should also add that instead of the DualHead, TripleHead will be implemented in the upcoming solution thus two LCD (that connects via DVI) and one CRT (that connects via D-Sub) will be supported.

Matrox also claims the support of SurroundGaming - something like 3D images from IMAX cinemas. It seems that a special projector will be needed in this case.



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