nv20 specs...


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Subject: nv20 specs...
Name: tide
Date: 1/16/2001 12:27:42 PM (GMT-7)
IP Address: 194.230.160.182
Message:

just a rumor. copy pasted from rivastation.com

New rumors coming up about the new NVIDIA NV20 chip. Everybody now speaks of a release date on tuesday the 27.02.2001. There are also some specs going around:

Fabrication Process: 0.15 or 0.13-micron
Transistors in the Core: 30~50 million
Rendering Pipelines: 4
Texture Units per Pipeline: 3
Core Speed: 300MHz
Memory Speed: 250MHz (DDR)
Memory Bandwidth: 8G/sec
Pixel Fill Rate: 1200 million-pixels/sec
Texel Fill Rate: 3600 million-texels/sec
Triangles Processing Speed: 150 million-triangles/sec

The NV20 images which were posted on a taiwanes site this weekend are down. But the dutch site Tweakers.net helps us out here. There is an inofficial translation of an
russian languaged iXBT NV20 article:

Hardware T*L: effective productivity about 40 + one million ranges in one second (our sample hardly has less 40 million ranges per one second on the synthetic test)
Full hardware support of all opportunities MS DirectX 8.0 and OpenGL 1.2
Are completely supported hardware topmost shejdery (VertexShaders) DX8, version 1.1
Equipment rooms piksel'nye shejdery (PixelShaders) DX8, version 1.0 are completely supported
There is a support of volumetric structures
There is a support of cubic cards(maps) of environment(Wednesday) (Cube environment mapping)
The projection of structures (projective textures) is supported
There is a support of an equipment room tesseljatsii smooth surfaces (rectangular and triangular patchej)
There is a hardware support relief teksturirovanija the following types: Embosing, Dot Product3 and EMBM (at last!)
There is support S3TC and all five DXTC methods of compression of structures
There is a support of cutting off primitivov on any zadanym to planes
There is support FSAA
Structures down to 4096x4096 32 bit are supported



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rivastation



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